Call of Duty 1 UO map pack MP map sources                   CoDEmanX and Daevius
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 For CoD1 radiant!                                            July 10th, 2010

Using our decompiler, these sources were decompiled from the original BSP files
of CoD1 UO map pack. These sources can be used to build maps for CoD1.

Each .map source from a decompiled BSP file, looks like this:
- it exports all brushes
- it exports all triangles (terrain, patches, brushes)
- it exports all entities (spawns, lights, models, ...)
- triangles are caulked
- brushes, triangles and entities are in different layers of the .map
- these map source can be opened in CoD1 Radiant

What needs to be done for a full remake:
- retexturing all brushes
- replacing all models
- recreating all terrain and patches using the triangles
- adding portals
- checking all CoD version specific stuff (such as lightgrid etc.)
- at final, removing all triangles (make sure they're not compiled!)
- adding new gametypes, adding more detail, vision files, checking spawns, etc.

Ignore the following warning: "Removed duplicate faces from brush", this is
because we do not rebuild brushes like Radiant does. After a map save this
should be solved.

When using these map sources, please emphasize that you used our decompiled
sources, either put a link to a post about the tool / about us, or put our names
in.

Thanks for using this and good luck remaking ;-)
CoDEmanX and Daevius